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I remade my voxel game 3 times, this is why

October 5, 202182003

Description

I remade my voxel game 3 times. Unity, Rust, Bevy. Download Core to create games for FREE at https://bit.ly/Core-Tantan ā˜ļøšŸ˜€ I went from Unity, to pure Rust (no game engine), to then moving all my code into bevy (a Rust game engine). The latest move, was promted due to having some project architecture challanges, that I felt could be solved easily with Bevy. Their entity component system is also one of the front runner in innovation I think, which is very exciting to work with. My discord group: https://discord.gg/9P8QSYf Want to support me? Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur Resources (The tech I'm using)! Bevy game engine: https://bevyengine.org/ for gui stuff: https://github.com/jakobhellermann/bevy-inspector-egui ^ I made my own inspector so I can use midi controller. (but egui is the ui library) other rust libraries, that I recommend: Graphics rendering api: https://wgpu.rs/ multithreading: https://github.com/zesterer/lagoon benchmarking: https://github.com/bheisler/criterion.rs profiling: https://crates.io/crates/profiling, using Optick feature My other game framework of choice: https://github.com/not-fl3/macroquad

Wheatcha