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I Tried Making an FPS Game

July 22, 202278817

Description

GLSL Course: https://simondev.teachable.com/p/glsl-shaders-from-scratch Support me on Patreon: https://www.patreon.com/simondevyt Follow me on: Twitter: https://twitter.com/iced_coffee_dev Instagram: https://www.instagram.com/beer_and_code/ Here I tried making a 3D first person shooter, all in JavaScript and Three.js. I took some code from a couple of my other tutorials, like first person camera controls and ammo.js stuff, bolted on a few free things from places like Sketchfab, and added some shooter gameplay. The code could totally be used as a starting point for somebody else wanting to make a little browser FPS. Basically, I tried to code up a first person shooter skeleton in a few days, using nothing more than JavaScript and the browser. All the elements, HUD, etc. are in there and in workable states. There's tonnes more you could do obviously, but I think this can help you understand how you might structure things and use something like Three.js to get started on these types of projects. Making a basic first person shooter, even in JavaScript, isn't too difficult. Droid Thing from Quaternius: https://quaternius.com/ "Anubis Bust" (https://skfb.ly/6RwNp) by lucasthx88 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). "K-VRC | Love, Death + Robots" (https://skfb.ly/6XCCo) by ArbitraryCanary is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). "Buddha" (https://skfb.ly/QGxw) by hullo is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). "Human Skull" (https://skfb.ly/6RsWT) by Sergey Egelsky is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). "Heavy Assault Rifle" (https://skfb.ly/6RGPy) by pixelgrapher is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Wheatcha