Coding Challenge: 3D on Apple II
Take a trip back in time and watch me attempt to build a 3D graphics engine in AppleSoft BASIC on a restored Apple II+ computer! Can I render a spinning cube? Code: https://thecodingtrain.com/challenges/175-3D-cube-applesoft-basic š Watch this video ad-free on Nebula https://nebula.tv/videos/codingtrain-apple-challenge-3d-cube š„ Previous video: https://youtu.be/UNkHditYGls?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH š„ All videos: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH References: š¾ Big Mess o' Wires: http://www.bigmessowires.com/floppy-emu/ āØ Nebula: https://nebula.tv/videos/codingtrain-apple-challenge-3d-cube š§ What is Code?: https://nebula.tv/what-is-code š¶ Coding Together: https://soundcloud.com/user-207981744-979066415/coding-together Related Videos: š„ Coding Together Track: https://thecodingtrain.com/tracks/coding-together-apple-ii š„ Polar Coordinates: https://youtu.be/O5wjXoFrau4 š„ 3D Rendering with Rotation and Projection: https://youtu.be/p4Iz0XJY-Qk AppleSoft BASIC: š¶ Beagle Basic: http://www.apple-iigs.info/doc/fichiers/BeagleBasic.pdf š The AppleSoft Tutorial: http://cini.classiccmp.org/pdf/Apple/The%20Applesoft%20Tutorial.pdf š Basic Programming Reference Manual: https://mirrors.apple2.org.za/Apple%20II%20Documentation%20Project/Software/Languages/Applesoft%20BASIC/Manuals/Applesoft%20II%20BASIC%20Programming%20Reference%20Manual.pdf šŖ§ Peeks, Pokes and Pointers: https://archive.org/details/peeks-pokes-pointers Apple II Emulators: ā Applesoft BASIC in JavaScript: https://www.calormen.com/jsbasic/ š Apple IIjs: https://www.scullinsteel.com/apple2/ š MicroM8: https://paleotronic.com/software/microm8/ Unedited Raw Footage: āļø Session 1: https://youtu.be/4yByzgGSfzQ?t=8125s āļø Session 2: https://youtu.be/lzAPLYApVTU?t=2854s āļø Session 3: https://youtu.be/g7NAQyBCkZw?t=1438s Related Coding Challenges: š 112 3D Rendering with Rotation and Projection: https://youtu.be/p4Iz0XJY-Qk š 173 AppleSoft Basic Snake Game: https://youtu.be/7r83N3c2kPw š 174 AppleSoft Basic Fractal Tree: https://youtu.be/UNkHditYGls Timestamps: 0:00 The future of computer graphics! 0:39 Viewer comments 1:58 Editing code in BASIC 3:28 Floppy Emu disk emulator 5:09 Double buffered animation 6:55 Initialize high resolution graphics for 2 pages 7:42 Animating a line 8:50 CALL to clear the screen 9:22 Switching screens 13:18 The "draw loop" 14:55 Rotate a line 15:45 Add points 16:36 Add a subroutine that draws a line between two points 17:55 Scaling the line 20:55 Matrix Multiplication for Rotation 29:26 Animate rotation 32:00 Clear background 33:17 Subroutine to add the points of a cube 35:40 Subroutine to draw the lines 36:46 Incorporating matrix math. 40:24 Edit code to add more points 41:46 Connect the points to draw a cube 43:03 Beautiful, 3D rotating cube!! 43:17 x-axis rotation 43:52 Ways to optimize the code 44:42 Can you add perspective projection? 45:08 See you next time on Coding Together! Editing by Mathieu Blanchette Animations by Jason Heglund Coding Together Theme by Will from America (https://twitter.com/willfromamerica) Eye of the Tiger cover by Leon from @neo Additional music from from Epidemic Sound š Website: http://thecodingtrain.com/ š¾ Share Your Creation! https://thecodingtrain.com/guides/passenger-showcase-guide š© Suggest Topics: https://github.com/CodingTrain/Suggestion-Box š” GitHub: https://github.com/CodingTrain š¬ Discord: https://thecodingtrain.com/discord š Membership: http://youtube.com/thecodingtrain/join š Store: https://standard.tv/codingtrain šļø Twitter: https://twitter.com/thecodingtrain šø Instagram: https://www.instagram.com/the.coding.train/ š„ Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH š„ Intro to Programming: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6Zy51Q-x9tMWIv9cueOFTFA š p5.js: https://p5js.org š p5.js Web Editor: https://editor.p5js.org/ š Processing: https://processing.org š Code of Conduct: https://github.com/CodingTrain/Code-of-Conduct This description was auto-generated. If you see a problem, please open an issue: https://github.com/CodingTrain/thecodingtrain.com/issues/new #3dgraphics #1980s #appleii #matrixmath #basic