Ray Marching, and making 3D Worlds with Math
Built this entire video on raymarching in shaders using shaders, ray marching, and signed distance functions. GLSL Course: https://simondev.teachable.com/p/glsl-shaders-from-scratch Support me on Patreon: https://www.patreon.com/simondevyt Follow me on: Twitter: https://twitter.com/iced_coffee_dev Instagram: https://www.instagram.com/beer_and_code/ In this video, I cover ray marching and some of the cool stuff you can do with it in shaders. We cover basic scene construction, unions/intersections/subtractions, doing smooth minimums, normal generation and soft shadows, and anything else that seems kinda neat about the technique. Ray Marching: https://en.wikipedia.org/wiki/Ray_marching Great Resource for Ray Marching and SDF's: https://iquilezles.org/ Smooth Maximum: https://en.wikipedia.org/wiki/Smooth_maximum