?/100

How Big Budget AAA Games Render Clouds

November 29, 202212755

Description

Explored a few of the latest techniques in procedural cloud rendering used in Horizon: Zero Dawn and the FrostBite engine. GLSL Course: https://simondev.teachable.com/p/glsl-shaders-from-scratch Support me on Patreon: https://www.patreon.com/simondevyt Follow me on: Twitter: https://twitter.com/iced_coffee_dev Instagram: https://www.instagram.com/beer_and_code/ In this video, I walk through how cloud rendering generally works, as well as covering some of the more recent tweaks/improvements and optimizations. Referenced Papers/Talks: https://www.ea.com/frostbite/news/physically-based-sky-atmosphere-and-cloud-rendering https://www.guerrilla-games.com/read/the-real-time-volumetric-cloudscapes-of-horizon-zero-dawn http://magnuswrenninge.com/wp-content/uploads/2010/03/Wrenninge-OzTheGreatAndVolumetric.pdf

Wheatcha