Healthbars, SDFs & Lighting • Shaders for Game Devs [Part 2]
where we take a look at creating the healthbar from the assignment, and learn about SDFs and lighting! If you are enjoying this series, please consider supporting me on Patreon! 🧡 https://www.patreon.com/acegikmo 00:00:00 - Healthbar assignment 1a 00:25:09 - Healthbar assignment 1b 00:30:20 - Healthbar assignment 1c 00:40:20 - Questions 00:42:34 - Healthbar assignment 1d 00:56:38 - Questions (during break) 01:01:03 - Healthbar assignment 1e 01:18:57 - Healthbar rounded edges 01:49:08 - Healthbar border 02:01:28 - 3D SDF raymarching showcase 02:02:50 - How SDF raymarching works 02:07:01 - Questions 02:08:29 - Lighting 02:28:48 - Questions 02:12:35 - Diffuse light (Lambert) 02:32:10 - Specular light (Phong) 02:49:10 - Questions during break 02:50:32 - Specular light (Blinn-Phong) 02:58:16 - Gloss remapping 03:02:14 - Compositing (putting it all together) 03:07:31 - PBR & BRDFs 03:11:28 - Energy conservation 03:18:12 - Questions 03:21:53 - Forward vs deferred rendering 03:24:11 - Fresnel glow effect 03:29:00 - Assignment 2 Project Download & Assignments: https://docs.google.com/document/d/1h_7O9n5-q8Kb-rhnMJyF4Tab6i3lH97E4Ykn7tsP-zc Originally streamed as a course for students at http://futuregames.se/, who were super kind to let me both stream this live as well as upload it here! so massive thanks to the people at FutureGames!! 💖 Patreon ❱ https://www.patreon.com/acegikmo 🐦 Twitter ❱ https://twitter.com/FreyaHolmer 📺 Twitch ❱ https://www.twitch.tv/acegikmo 💬 Discord ❱ https://discord.gg/v5VWuga 🌸 Instagram ❱ https://instagram.com/freya_holmer ✫ Video Production by Higher Vision: ➥ https://twitter.com/HigherVision1 ➤ Edited by Stelly: https://twitter.com/stelly47050876